Story and world: what is known
Quick answerJason, Lucia, the regions of Leonida, and the missions shown so far. Light spoilers only.
The two leads
You play as Jason Duval and Lucia Caminos. The story begins in the Leonida Keys, where the pair do collection work for Brian Heder, and grows from there. Choices, large and small, can change how your playthrough unfolds, so read a situation before you answer.
Regions of Leonida
1. Vice CityMiami
Schematic, not to scale. Rockstar has not published an official map. Tap a region.
| Region | Real-world feel |
|---|---|
| Vice City | Miami |
| Leonida Keys | The Florida Keys |
| Grassrivers | The Everglades |
| Port Gellhorn | The Florida Panhandle coast |
| Ambrosia | Inland farm and industry towns |
| Mount Kalaga National Park | The wooded hills of the north |
Press previews describe Leonida as roughly twice the size of the GTA V map, with far more interiors you can enter. Rockstar has not published an exact size.
The pause-menu map uses a satellite view. Pick one clear destination before you set off instead of wandering.
The real-world comparisons are how players read each region, not official statements.
Missions shown so far
The full mission list is not confirmed. Two sequences have been shown, and neither is confirmed to be the opening mission.
| Sequence | What happens | Where you have a choice |
|---|---|---|
| High-rise police raid | Jason and Lucia are caught in a raid during a deal | Several escape routes through the building |
| Raul Bautista job | A scripted shooting section, then Lucia drives the getaway | Many possible routes during the drive |
What is confirmed about missions
| Item | Status | What we know |
|---|---|---|
| A story with two leads | Confirmed | You play as Jason and Lucia. |
| Robberies and heists | Confirmed | Trailers show store and bank robberies, and Raul Bautista runs a crew of bank robbers. |
| Random encounters with choices | Expected | Previews describe Greet, Taunt and Defuse options. |
| The map opens up with the story | Expected | Reported by press previews. |
| Total number of missions | Unconfirmed | Rockstar has not given a number. |
| Replaying missions | Unconfirmed | Not announced. |
How missions are built
- Missions mix tightly directed story moments with open sections you can solve your own way.
- A scripted opening does not mean the escape is scripted too. If one route keeps failing, try a different road.
- In the raid, the shortest exit is not the best one if it is full of police. Use Focus to scan before you commit.
- An escape has two parts: losing the police and reaching the objective. Changing cars helps with the first, not the second.
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Written before launch from officially revealed details and press coverage. We update every guide once it is verified in the game.