Weapons and loadouts
Quick answerGive every gun a job: a simple loadout plan for missions and free roam.
Build your loadout around three roles: an assault rifle as the all-round primary, a pistol as the sidearm, and a shotgun for close range. Exact damage numbers are not known before launch, so think in roles, not tiers.
What you can carry
- You carry two long guns and two handguns at once.
- Other weapons are stored in your vehicle trunk. Owning a gun is not the same as having it on you.
- The vehicle interaction menu has Loadout and Storage. Check both before a job.
- Items sit on their own tab of the wheel: body armor, flashlight, food and drink, duffel bag, trauma kit.
Roles
| Weapon type | Role | Use it when |
|---|---|---|
| Assault rifle | All-round primary | Mixed fights and open sight lines |
| Pistol | Sidearm | Backing up a long gun, or when ammo is short |
| Shotgun | Close-range specialist | Indoor entries and short sight lines |
Early game
- Keep any working weapon that has ammo.
- Add a gun that covers a different range or role.
- Add a specialist weapon only when the next fight clearly needs it.
A working, incomplete loadout with ammo beats a perfect one you have not built yet.
Match the terrain
- Close quarters: shotgun and pistol first. Keep the rifle if the route goes outside.
- Open ground: rifle first, pistol as backup. Do not force a close-range gun into a long fight.
- Free roam: carry all three roles if you can.
- Carrying a loot bag ties up one hand and slows reloads. Reload before you grab the bag.
Re-check your loadout every time the route changes from indoors to outdoors.
Related videos
▶Grand Theft Auto VI: An Extended LookRockstar Games · YouTube⌕Search YouTube for this topicGTA 6 Weapons and loadoutsSources: Rockstar Games official site · Press previews and hands-on reports
Written before launch from officially revealed details and press coverage. We update every guide once it is verified in the game.